These are my early development sketches for my vertical shooter project. I explored the possibility of various scenarios in brief but ultimately settled on space. I thought Spaced had a lot of potential for enemy design and hazards. But I opted to go with a simple setting, the player works for a company that removes asteroids from star systems to reduce hazards.
Starting with some scenarios and ship designs to help establish the setting.
These sketches (above) where considering different setting for the vertical shooter such as on the ground or in the water. It was shortly after this that I decided to set it in space, with asteroids as the targets.
After deciding to go with the space setting I draw up some ship designs. Starting with some more organic looking ones with lots of curves and rounded parts. I also drew some more industrial ships using straight edges and primitive shapes.
These drawings were designs for the HUD elements one was considering the placement of them on screen. The other was focusing more on the design and details of these elements. I wanted it to look like a dashboard with lots of buttons and switches.
these final sketches where for the image on the start and game over screens. these were
The Next few pictures the Actual graphics used in the game.
This is the player’s ship as seen in the game. I opted for the more industrial look to reflect it’s part in a company. The image on the right is the one featured in the title screen of the game.
These images are of the HUD’s final design. the left part is the score counter with a Ac vent and calculator. The right side is the radio with a CD tray and controls.
This is the asteroid I made for the game. I was going to add a grey one to the game for variety but couldn’t figure out the coding to do it.
This is the image used for the game over screen. Depicting the remains of the player been detected by a large unseen ship of the same corporation.